protected void UpdatePositions ()
{
/* TODO: variable heights need to be handled */
float x = marginX; float y = marginY;
text.Hide ();
foreach (Actor actor in this) {
if (actor!=text) {
actor.Hide ();
actor.SetPosition (x, y);
x += actor.Width + spacing;
actor.Show ();
}
}
UpdateTexture ();
}
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